{"id":4385,"date":"2022-06-29T10:00:00","date_gmt":"2022-06-29T10:00:00","guid":{"rendered":"https:\/\/modernsciences.org\/staging\/4414\/?p=4385"},"modified":"2022-06-14T06:52:16","modified_gmt":"2022-06-14T06:52:16","slug":"making-video-games-can-help-support-addiction-recovery","status":"publish","type":"post","link":"https:\/\/modernsciences.org\/staging\/4414\/making-video-games-can-help-support-addiction-recovery\/","title":{"rendered":"Making video games can help support addiction recovery"},"content":{"rendered":"\n  <figure>\n    <img  decoding=\"async\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  class=\" pk-lazyload\"  data-pk-sizes=\"auto\"  data-pk-src=\"https:\/\/images.theconversation.com\/files\/465156\/original\/file-20220524-24-dgq66e.jpg?ixlib=rb-1.1.0&#038;rect=0%2C418%2C3880%2C2786&#038;q=45&#038;auto=format&#038;w=754&#038;fit=clip\" >\n      <figcaption>\n        Game jams are powerful spaces for galvanizing creativity in disenfranchised communities.\n        <span class=\"attribution\"><span class=\"source\">(Shutterstock)<\/span><\/span>\n      <\/figcaption>\n  <\/figure>\n\n<span><a href=\"https:\/\/theconversation.com\/profiles\/sandra-danilovic-1343866\" target=\"_blank\" rel=\"noopener\">Sandra Danilovic<\/a>, <em><a href=\"https:\/\/theconversation.com\/institutions\/wilfrid-laurier-university-1817\" target=\"_blank\" rel=\"noopener\">Wilfrid Laurier University<\/a><\/em><\/span>\n\n<p>The opioid epidemic is driven by more than the sale of <a href=\"https:\/\/www.cbc.ca\/news\/canada\/canada-illicit-drug-supply-explainer-1.6361623\" target=\"_blank\" rel=\"noopener\">illicit drugs<\/a>, <a href=\"https:\/\/www.hqontario.ca\/System-Performance\/Specialized-Reports\/Opioid-Prescribing\" target=\"_blank\" rel=\"noopener\">increased opioid prescribing<\/a> and the <a href=\"https:\/\/www.canada.ca\/en\/services\/health\/campaigns\/drug-prevention.html\" target=\"_blank\" rel=\"noopener\">pandemic<\/a>. <\/p>\n\n<p>Stigma fills the lives of many people living with opioid addiction, exacerbating hopelessness, <a href=\"https:\/\/newsinteractives.cbc.ca\/longform\/crystal-meth-addiction-canada\" target=\"_blank\" rel=\"noopener\">loss of dignity<\/a> and shame. There is a broad misconception that opioid dependence is a <a href=\"https:\/\/doi.org\/10.1001\/amajethics.2020.702\" target=\"_blank\" rel=\"noopener\">personal moral failing<\/a>, but many people misuse opioids to <a href=\"https:\/\/www.doi.org\/10.25318\/82-003-x202101200002-eng\" target=\"_blank\" rel=\"noopener\">manage pain<\/a>. <\/p>\n\n<p>Individual failure is not the driver of opioid addiction. It is a complex and intertwined set of root causes <a href=\"https:\/\/doi.org\/10.2105%2FAJPH.2017.304187\" target=\"_blank\" rel=\"noopener\">including poverty, social isolation, disability and physical and psychological trauma<\/a>.<\/p>\n\n<p>I am the lead researcher of an <a href=\"https:\/\/www.canada.ca\/en\/health-canada\/services\/science-research\/science-advice-decision-making\/research-ethics-board.html\" target=\"_blank\" rel=\"noopener\">ethics-approved<\/a> study investigating the practice of making video games to support addiction recovery. We hope that our work will help fight the stigma of opioid addiction and give support to those struggling.<\/p>\n\n<h2 id=\"aspects-of-the-study\">Aspects of the study<\/h2>\n\n<p>The study will give adults living with, or who have a history of opioid addiction, the tools and resources to tell their story, learn about themselves, build community and raise awareness about addiction-related stigma, while also acquiring valuable computer skills. <\/p>\n\n<p>We will do this by bringing people together to connect in a physical space and make video games informed <a href=\"https:\/\/www.jstor.org\/stable\/540572\" target=\"_blank\" rel=\"noopener\">by their stories<\/a>. We will mentor and teach them about how to make their first game prototype. This includes learning how to tell their story through a video game, create the <a href=\"https:\/\/www.gamedeveloper.com\/blogs\/12-principles-for-game-animation\" target=\"_blank\" rel=\"noopener\">art and animation<\/a>, programming the game and <a href=\"https:\/\/www.techopedia.com\/definition\/27197\/playtesting\" target=\"_blank\" rel=\"noopener\">playtesting<\/a> it. <\/p>\n\n<p>Telling a life story is a profound self-learning exercise because it requires the storyteller to explain and clarify their decision-making processes in life. Rendering a life story through a digital game requires the game maker to tell it computationally, through digital code, which also compels them to think creatively and logically.<\/p>\n\n<figure class=\"align-center \">\n            <img  decoding=\"async\"  alt=\"Children play video games at Romics fair in Rome, an international festival of comics, animation, cinema and games.\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  class=\" pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(min-width: 1466px) 754px, (max-width: 599px) 100vw, (min-width: 600px) 600px, 237px\"  data-pk-src=\"https:\/\/images.theconversation.com\/files\/465157\/original\/file-20220524-26-ez17zm.jpg?ixlib=rb-1.1.0&amp;q=45&amp;auto=format&amp;w=754&amp;fit=clip\"  data-pk-srcset=\"https:\/\/images.theconversation.com\/files\/465157\/original\/file-20220524-26-ez17zm.jpg?ixlib=rb-1.1.0&amp;q=45&amp;auto=format&amp;w=600&amp;h=400&amp;fit=crop&amp;dpr=1 600w, https:\/\/images.theconversation.com\/files\/465157\/original\/file-20220524-26-ez17zm.jpg?ixlib=rb-1.1.0&amp;q=30&amp;auto=format&amp;w=600&amp;h=400&amp;fit=crop&amp;dpr=2 1200w, https:\/\/images.theconversation.com\/files\/465157\/original\/file-20220524-26-ez17zm.jpg?ixlib=rb-1.1.0&amp;q=15&amp;auto=format&amp;w=600&amp;h=400&amp;fit=crop&amp;dpr=3 1800w, https:\/\/images.theconversation.com\/files\/465157\/original\/file-20220524-26-ez17zm.jpg?ixlib=rb-1.1.0&amp;q=45&amp;auto=format&amp;w=754&amp;h=503&amp;fit=crop&amp;dpr=1 754w, https:\/\/images.theconversation.com\/files\/465157\/original\/file-20220524-26-ez17zm.jpg?ixlib=rb-1.1.0&amp;q=30&amp;auto=format&amp;w=754&amp;h=503&amp;fit=crop&amp;dpr=2 1508w, https:\/\/images.theconversation.com\/files\/465157\/original\/file-20220524-26-ez17zm.jpg?ixlib=rb-1.1.0&amp;q=15&amp;auto=format&amp;w=754&amp;h=503&amp;fit=crop&amp;dpr=3 2262w\" >\n            <figcaption>\n              <span class=\"caption\">The practice of making video games could support addiction recovery.<\/span>\n              <span class=\"attribution\"><span class=\"source\">(AP Photo\/Alessandra Tarantino)<\/span><\/span>\n            <\/figcaption>\n          <\/figure>\n\n<p>We plan on conducting a series of <a href=\"https:\/\/www.gamedeveloper.com\/design\/a-brief-history-of-game-jams\" target=\"_blank\" rel=\"noopener\">game jams<\/a> in Ontario cities affected by the opioid crisis including Brantford, Hamilton and Toronto. <\/p>\n\n<p>A game jam is a game making workshop where a group of people come together to make games over a short time period, usually between 24 and 72 hours. Game jams are like musical jamming sessions, inviting a kind of furious improvisation that most creators love. But they are also community-building events energized by the spirit of collaboration, which often outweighs the act of making games. <\/p>\n\n<h2 id=\"autobiographical-digital-games\">Autobiographical digital games<\/h2>\n\n<p>It might seem counter-intuitive to use video games for storytelling, given that many assume gamers are all <a href=\"https:\/\/doi.org\/10.1016\/j.entcom.2021.100439\" target=\"_blank\" rel=\"noopener\">violent and antisocial<\/a> \u2014 a <a href=\"https:\/\/www.wired.com\/2020\/06\/geeks-guide-videogame-researchers\/\" target=\"_blank\" rel=\"noopener\">moral panic not supported by evidence<\/a>. <\/p>\n\n<p>In the past 10 years, video games have come a long way. The emergence of autobiographical digital games about illness and health, such as Zoe Quinn\u2019s interactive narrative, <a href=\"http:\/\/www.depressionquest.com\/#info-section\" target=\"_blank\" rel=\"noopener\"><em>Depression Quest<\/em><\/a>; Green, Green and Larson\u2019s <a href=\"http:\/\/www.thatdragoncancer.com\/\" target=\"_blank\" rel=\"noopener\"><em>That Dragon, Cancer<\/em><\/a> and Anna Anthropy\u2019s <a href=\"https:\/\/freegames.org\/ca\/dys4ia\/\" target=\"_blank\" rel=\"noopener\"><em>Dys4ia<\/em><\/a> have shaken up games culture. <\/p>\n\n<p>Non-traditional game makers \u2014 like women and LGBTQ+ designers that don\u2019t fit the typical profile of a developer \u2014 have <a href=\"https:\/\/www.nytimes.com\/2014\/11\/23\/magazine\/twine-the-video-game-technology-for-all.html\" target=\"_blank\" rel=\"noopener\">reimagined video games as a powerful art for exploring personal trauma<\/a>. <\/p>\n\n<p>Free and easy to use software like <a href=\"http:\/\/twinery.org\/\" target=\"_blank\" rel=\"noopener\"><em>Twine<\/em> <\/a> have accelerated a cultural awakening of computer games as <a href=\"https:\/\/daily.jstor.org\/venn-diagram-of-lgbtq-and-gaming-communities-goes-here\/\" target=\"_blank\" rel=\"noopener\">an expressive vehicle for marginalized creators<\/a>. Collectives have also sprung up to organize game jams and throw support behind marginalized creators with no design or programming experience \u2014 like <a href=\"https:\/\/dmg.to\/\" target=\"_blank\" rel=\"noopener\">DMG<\/a> in Toronto and <a href=\"https:\/\/pixelles.ca\/\" target=\"_blank\" rel=\"noopener\">Pixelles<\/a> in Montr\u00e9al. <\/p>\n\n<p>Game jams have become powerful spaces for galvanizing creativity in disenfranchised communities and giving them creative agency and voice.<\/p>\n\n<figure class=\"align-center \">\n            <img  decoding=\"async\"  alt=\"A girl sits behind a computer screen playing a video game\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  class=\" pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(min-width: 1466px) 754px, (max-width: 599px) 100vw, (min-width: 600px) 600px, 237px\"  data-pk-src=\"https:\/\/images.theconversation.com\/files\/465158\/original\/file-20220524-24-mlyts5.jpg?ixlib=rb-1.1.0&amp;q=45&amp;auto=format&amp;w=754&amp;fit=clip\"  data-pk-srcset=\"https:\/\/images.theconversation.com\/files\/465158\/original\/file-20220524-24-mlyts5.jpg?ixlib=rb-1.1.0&amp;q=45&amp;auto=format&amp;w=600&amp;h=338&amp;fit=crop&amp;dpr=1 600w, https:\/\/images.theconversation.com\/files\/465158\/original\/file-20220524-24-mlyts5.jpg?ixlib=rb-1.1.0&amp;q=30&amp;auto=format&amp;w=600&amp;h=338&amp;fit=crop&amp;dpr=2 1200w, https:\/\/images.theconversation.com\/files\/465158\/original\/file-20220524-24-mlyts5.jpg?ixlib=rb-1.1.0&amp;q=15&amp;auto=format&amp;w=600&amp;h=338&amp;fit=crop&amp;dpr=3 1800w, https:\/\/images.theconversation.com\/files\/465158\/original\/file-20220524-24-mlyts5.jpg?ixlib=rb-1.1.0&amp;q=45&amp;auto=format&amp;w=754&amp;h=424&amp;fit=crop&amp;dpr=1 754w, https:\/\/images.theconversation.com\/files\/465158\/original\/file-20220524-24-mlyts5.jpg?ixlib=rb-1.1.0&amp;q=30&amp;auto=format&amp;w=754&amp;h=424&amp;fit=crop&amp;dpr=2 1508w, https:\/\/images.theconversation.com\/files\/465158\/original\/file-20220524-24-mlyts5.jpg?ixlib=rb-1.1.0&amp;q=15&amp;auto=format&amp;w=754&amp;h=424&amp;fit=crop&amp;dpr=3 2262w\" >\n            <figcaption>\n              <span class=\"caption\">A game jam is a game making workshop where people come together to make games over a short period of time.<\/span>\n              <span class=\"attribution\"><span class=\"source\">(Shutterstock)<\/span><\/span>\n            <\/figcaption>\n          <\/figure>\n\n<h2 id=\"rebuilding-identity-and-healing-wounds\">Rebuilding identity and healing wounds<\/h2>\n\n<p>I have been researching the topic of making games for mental health for eight years. In 2014, I organized my first game jam study for game designers living with  depression, anxiety, bipolar disorder, post-traumatic stress disorder and other mental health conditions. The outcome of that study was my <a href=\"https:\/\/hdl.handle.net\/1807\/89836\" target=\"_blank\" rel=\"noopener\">doctoral dissertation<\/a>, which looked at making games about illness and disability as a rich healing and communal practice. <\/p>\n\n<p>My research showed that digital game design enables new forms of self-awareness for young people struggling with their mental health. For example, <a href=\"https:\/\/ised-isde.canada.ca\/site\/choose-science\/en\/government-canada-and-stem\" target=\"_blank\" rel=\"noopener\">STEM-rich<\/a> practices, such as coding, engage a mode of thought called computational thinking. <a href=\"https:\/\/cacm.acm.org\/magazines\/2017\/6\/217742-remaining-trouble-spots-with-computational-thinking\/fulltext\" target=\"_blank\" rel=\"noopener\">Although controversial in the computer science community<\/a>, computational thinking allows game makers to cultivate mindfulness, especially when telling a story about themselves. <\/p>\n\n<p>When game makers model their characters after themselves and fashion a new self, they have to <a href=\"https:\/\/dulwichcentre.com.au\/articles-about-narrative-therapy\/illness-narratives\/\" target=\"_blank\" rel=\"noopener\">find coherence<\/a> in their life story, which can help them rebuild their identity and <a href=\"https:\/\/press.uchicago.edu\/ucp\/books\/book\/chicago\/W\/bo14674212.html\" target=\"_blank\" rel=\"noopener\">heal wounds<\/a>. When creators render a story as a playable game, it also compels them to act out their characters and embody their newly fashioned self. <\/p>\n\n<p>Game making is an art form that many aren\u2019t intimately familiar with. Unlike other creative practices, game makers must create the rules and laws that govern and shape player behaviours. This is a powerful practice that has the potential to contribute to recovery for opioid addiction. <\/p>\n\n<p>I hope that this approach encourages policymakers to take up creative methods to empower hard-to-reach communities and uproot the stigma that is a significant barrier to solving the opioid crisis.<!-- Below is The Conversation's page counter tag. Please DO NOT REMOVE. --><img  loading=\"lazy\"  decoding=\"async\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"The Conversation\"  width=\"1\"  height=\"1\"  style=\"border: none !important; box-shadow: none !important; margin: 0 !important; max-height: 1px !important; max-width: 1px !important; min-height: 1px !important; min-width: 1px !important; opacity: 0 !important; outline: none !important; padding: 0 !important\"  class=\" pk-lazyload\"  data-pk-sizes=\"auto\"  data-pk-src=\"https:\/\/counter.theconversation.com\/content\/182642\/count.gif?distributor=republish-lightbox-basic\" ><!-- End of code. If you don't see any code above, please get new code from the Advanced tab after you click the republish button. The page counter does not collect any personal data. More info: https:\/\/theconversation.com\/republishing-guidelines --><\/p>\n\n<p><span><a href=\"https:\/\/theconversation.com\/profiles\/sandra-danilovic-1343866\" target=\"_blank\" rel=\"noopener\">Sandra Danilovic<\/a>, Assistant Professor of Game Design and Development in the Faculty of Human and Social Sciences, <em><a href=\"https:\/\/theconversation.com\/institutions\/wilfrid-laurier-university-1817\" target=\"_blank\" rel=\"noopener\">Wilfrid Laurier University<\/a><\/em><\/span><\/p>\n\n<p>This article is republished from <a href=\"https:\/\/theconversation.com\" target=\"_blank\" rel=\"noopener\">The Conversation<\/a> under a Creative Commons license. Read the <a href=\"https:\/\/theconversation.com\/making-video-games-can-help-support-addiction-recovery-182642\" target=\"_blank\" rel=\"noopener\">original article<\/a>.<\/p>\n\n","protected":false},"excerpt":{"rendered":"Game jams are powerful spaces for galvanizing creativity in disenfranchised communities. (Shutterstock) Sandra Danilovic, Wilfrid Laurier University The&hellip;\n","protected":false},"author":108,"featured_media":4386,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[12,16],"tags":[208,474,554],"class_list":{"0":"post-4385","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-health-and-body","8":"category-tech","9":"tag-mental-health","10":"tag-the-conversation","11":"tag-video-games","12":"cs-entry","13":"cs-video-wrap"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/modernsciences.org\/staging\/4414\/wp-json\/wp\/v2\/posts\/4385","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/modernsciences.org\/staging\/4414\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/modernsciences.org\/staging\/4414\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/modernsciences.org\/staging\/4414\/wp-json\/wp\/v2\/users\/108"}],"replies":[{"embeddable":true,"href":"https:\/\/modernsciences.org\/staging\/4414\/wp-json\/wp\/v2\/comments?post=4385"}],"version-history":[{"count":1,"href":"https:\/\/modernsciences.org\/staging\/4414\/wp-json\/wp\/v2\/posts\/4385\/revisions"}],"predecessor-version":[{"id":4387,"href":"https:\/\/modernsciences.org\/staging\/4414\/wp-json\/wp\/v2\/posts\/4385\/revisions\/4387"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/modernsciences.org\/staging\/4414\/wp-json\/wp\/v2\/media\/4386"}],"wp:attachment":[{"href":"https:\/\/modernsciences.org\/staging\/4414\/wp-json\/wp\/v2\/media?parent=4385"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/modernsciences.org\/staging\/4414\/wp-json\/wp\/v2\/categories?post=4385"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/modernsciences.org\/staging\/4414\/wp-json\/wp\/v2\/tags?post=4385"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}